Mystical is a vertical scrolling shoot 'em up game but this time with no spaceships or fighter aircrafts. This time you control a magician lord who must locate and bring back all the Great Wizard's missing potions, phials and scrolls. The game was developed in 1990 for the Atari ST, Amiga (OCS), Amstrad CPC and Amstrad CPC+ home computers and a year later it was ported to the MSX and ZX Spectrum.
Review
STORY / GAMEPLAY The game's hero is a powerful magician who must travel across hostile lands from the Marsh of Eternal Stench to Eden Garden and look for the Great Wizard's missing potions, phials and scrolls. On the way, he must confront various enemies from monks, trees, animals to even other evil magicians. To help you recover the missing magic, the Great Wizard has allowed you to use his magic against the natives of each location. Each spell found and used along the way has a different effect: some will turn people into frogs while others may transform them into stones, ashes and more! Mystical is a vertical scrolling shoot 'em up, with tons of humor and nice effects. The screen moves automatically and all you have to do is to control your hero in every direction and shoot the bad guys or cast spells at them. You can collect a variety of potions and magic books that will help you in many different ways. Mystical is a nice game but it gets boring after a while due to its repetitive gameplay and its lack of innovation.
GRAPHICS / SOUND The graphics on the Atari ST version are quite good with a nice color palette and smooth enough (considering the absence of a blitter) sprite animation. But the background scrolling suffers at times, without rendering the game frustrating. The game's nice opening music is mainly composed and based on a flute and the sound effects are all sampled from the basic shooting effects to the "blah blah blah" our magician talks while reading the spell books.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).